

Unleashing a super-charged gnome is quite the sight, as dozens of looming gnomes appear on the track, creating the oddest of slaloms. There are plenty, from gnomes to beach balls to shields, and they all have an upgraded variant if you collect enough slime. Weapons are numerous, almost to the degree of being bewildering. There’s an attached problem, that the rest of Nickelodeon Kart Racers 3: Slime Speedway is relatively complicated – the kart creation, the pit crew, the slime speedways – making the game-proposition unsuitable for younger players, but it’s an undeniable virtue for the less able. Like PAW Patrol: Grand Prix and Mario Kart 8, there is an auto-drive mode, which allows the younger racers in our house to participate by accelerating and steering for them.

It sits in the sweet spot where the rubber-banding is clearly there, but not to the degree that you feel shackled by it.īrownie points also come in the form of the improved accessibility. We’ll wheel out another issue, which is that car collision is unnecessarily punitive (sidle up to a car and you will both noisily bounce around the arena), but the vast majority of our time with Nickelodeon Kart Racers 3: Slime Speedway was spent in that zen, blinkered state where we were fully concentrating on the road.

We have some personal niggles with the drifting, which is temperamental and ungenerous, refusing to activate although we did everything right, but the driving has all the weight and speed that you’d want from the genre. Twelve players can play online, and – while we had a few issues finding a game – there’s no issues to be found here either. There’s four-player co-op out of the box, and we had no issue with lag or slowdown. That’s not to say that the basics aren’t present and accounted for.
